previous patch notes from the before time have been lost

v0.9
*   Draw the rest of the owl.

v0.91
*   Fix PathNode serialization
*   Fix Lightning shaders from legacy MekEngine
*   Fixed Jade Falcon's emotional response to a batchall refusal.
*   Added game edition selection at startup
*   Added suns to the worlds
*   Added edition selection menu at startup.
*   Fixed DOS texture loading.
*   Polished that shining jewel: Terra.

v0.92
*   Battlepack contains mixed type models, this is now supported
*   PowerVR textures should be working correctly, but I'm unsure
*   Polished that shining jewel: Terra.
*   Added import from game button to control binding screen to import controls from existing game edition installation
*   Shameful hack to make cockpits appear to work more or less correctly. Not 100% sure about cockpit alignment

v0.92a
*   Fixed cockpit alignment and windshield showing up in some cockpits.

v0.93
*   Beginning of mod system.
*   Made mouse cursor unhide when it leaves the window if in windowed mode.
*   Fixed Trial of Grievance clan selection
*   Fixed off-screen target indicator direction bug
*   Polished that shining jewel: Terra.
*   Added redbook audio location selection
*   Redbook audio supports WAV, OGG, MP3, and FLAC. It tries to intelligently determine which tracks are which based on the file name.

v0.94
*   Fixed unimplemented texture format specific to Matrox
*   Fixed case sensitivity for loading files from MW2.PRJ in MekEngine
*   Polished that shining jewel: Terra.
*   Added -dumptextures argument. See https://moonbunny.foo/MekEngine/modding.html for details

v0.95 Titanium Pass
*   Added -dumpmeshes argument See https://moonbunny.foo/MekEngine/modding.html for details (note, there is currently no path to import models in mods yet, still working on that)
*   Implemented Titanium Edition .TEX textures
*   Made Titanium Edition work off the CD or a folder of a dumped CD
*   Titanium Edition allows specifying 8bit and 16bit versions.
*   Polished that shining jewel: Terra
*   Implemented .MWM decoder (apparently it's a standard Unix tar file)
*   Implemented 16bit texture IDs for Titanium mission data
*   Adapted glass material detection to support Titanium's glass so it can be reflective
*   Fixed wrong sounds on Titanium Edition
*   Assigned Malthus to anger management course
*   Fixed ATI Rage edition texture loading (just needed to use the Matrox format)
*   Titanium Edition's specific HUD is implemented.
*   Went bald trying to figure out how to do clan emblems on mechs in Titanium the way Titanium does it, gave up, and kludged it.
*   Realistic explosion brightness setting from graphics menu now only affects mech explosions
*   Reading of Titanium Edition critical names and function from Titanium's tables, but only when Titanium Edition is selected.
*   Fixed floating chunk left after a helicopter goes asplode.

v0.96
*   Implemented most of Titanium Edition's extra equipment
*   Fixed Titanium Edition's critical slot handling
*   Fixed bug involving noclipping through geometry via overlapping geometry 
*   PPCs now look more lore friendly, no gameplay changes to them though
*   Removed the requirement to know three names that have been on GameFAQs since the Clinton administration.
*   Polished that shining jewel: Terra.
*   MekEngine can now read ISO and BIN/CUE files to load the games straight.
*   Fixed z-fighting for objects with polygons aligned with the ground plane
*   PowerVR sky as compute shader
*   Matrox sky as compute shader
*   Made jump jets less deafening.
*   Experimental surround sound.
*   New audio settings menu in the shell's right click menu
*   FMVs breaking if you quit out of a mission should be fixed now.

v0.97
*   Added sound when a target is selected
*   Fixed compass tape in Titanium Edition
*   Tweaked PPC light flicker settings so it actually flickers
*   ATI Rage and 3DFX skyboxes handled in compute shaders.
*   Tweaked light falloff to be more realistic for each light's brightness.
*   Mousewheel added to control bind options.
*   Polished that shining jewel: Terra.
*   Menu access now pauses the simulation.
*   Added cheat codes.
*   Native HDR monitor support

v0.98
*   Patch notes stolen by the Capellans.

v0.99
*   Implemented squad voice responses in Titanium
*   Alpha/Dither option for effects animations added to graphics menu
*   Additive blend mode switch added to effects animations in graphics menu
*   Polished that shining jewel: Terra.
*   Advanced material settings overrides. Right now it only affects Bronze Anvil and some effects animations.
*   Preliminary GBL support: shell, GBL's minor tweaks to AI behavior, and GBL's weapons
*   Located remains of Bravo Cadet and Alpha Assault.
*   "8bit" editions now use skybox as ground, this restores fake reflection appearance, and aligns with original behavior.
*   Included preliminary MekNet client for NAT punchthrough testing.

v0.100
*   Moved toward a more unified shader system
*   Far objects now fade into view rather than popping in and out altogether.
*   Investigated Smoke Jaguar for theft of Ghost Bear genetic repository
*   Fixed some audio issues
*   HUD elements adjust to the display's aspect ratio. Width caps at 16:9 to avoid pushing elements too far into peripheral vision

v0.100a HOTFIX
*   Shaders missing in v0.99 and v0.100 now included in the build
*   Fixed alpha additive effects having a white outline

v0.100b HOTFIX
*   Regenerated the shader keeps that the Capellans stole from v0.100a

v0.100c HOTFIX
*   Finally routed the Capellan alpha texture thieves

v0.100d HOTFIX
*   Fixed MekNet? for NAT punchthrough testing

v0.101
*   Faster, asynchronous world loading
*   MekNet changes to prepare for launching a world.
*   MekNet attempts to negotiate the shared mechs and missions between players so that any relevant mission can be used and any mech everybody has across all their installs can be used
*   Polished that shining jewel, Terra
*   Meknet has briefing, team selection, clan/emblem selection, mission selection, free for all / team based where possible.
*   Fixed audio center channel bug when alt tabbing
*   Added gameplay options menu to shell
*   Added option to gameplay options menu that allows Titanium to use damage report paperdolls for any mech from other installed editions if one exists
*   Gated the enhanced imaging system on Malthus's 'Mech behind an impossible to solve captcha.
*   Added recursive option for ray traced reflections.
*   Icy worlds in 31CC should now look very frosty, especially with reflections on.

v0.102
*   MekNet can now launch games. Players can run around, see eachother, fight... no guarantee any of it works correctly
*   Fixed Tarantula's torso twist not contributing to aim.
*   Polished that shining jewel: Terra.
*   Fixed Aerotech flying at the wrong altitudes
*   Gave lasers unlit shader so they look more laser like
*   Added cumulative 0.5-second delay to Malthus's BattleMech every time he says his own name.
*   Made weapon projectiles move at render speed instead of sim speed.

v0.102a
*   Fixed rest value for zoom at sim start

v0.102b
*   Fixed null reference on notification sound in MekNet lobby

v0.102c
*   Fixed missing sky in MekNet when playing an enhanced edition

v0.103
*   Launcher: Retooled to pull from a more reliable location on the webpage
*   MekNet: new netcode (deterministic lockstep)
*   MekNet: tweaked UI and readded ping time, and color coded against estimated good values.
*   MekNet: hosts can set minimum pink tier Good, Okay, Bad. That's <100ms, <200ms, and >200ms respectively
*   MekNet: Vivox based voice chat support.
*   MekEngine: Fixed *gesticulates in the general direction of Battlepack Edition*
*   MekEngine: Added the borrowed doll feature to Battlepack since it uses the Titanium Edition generic doll.
*   MekEngine: Fixed bug that could cause mission objective completion to choke if they called for an invalid sound name.
*   MekEngine: Fixed deadzone on torso twist when using mouse for torso twist.
*   GBL: Fixed Titanium using DOS mission list, which causes glitched alternate missions to be played
*   GBL: Fixed Trial of Alshain behavior so DOS and Titanium have their respective divergent behaviors
*   GBL: Implemented DOS and Titanium's respective rank cap
*   GBL: DOS only caps the displayed rank, for inter-compatibility of the pilot file with Titanium
*   Mercs: Preliminary support. No guarantee it's anywhere NEAR complete.

v0.104
*   MekNet: Fixed inability to move, but there's still major issues with multiplayer right now.
*   MekEngine: Procedural lighting adjustments
*   MekEngine: Light Amplification Mode now works. Infrared mode for Mercs as well. Just preliminary.
*   MekEngine: Fixes to projectile lights
*   MekEngine: Minor improvements to PPC's cosmetic ball lightning effect.
*   MekEngine: Hopefully fixed sound effects and cockpit sounds volume from within the shell.
*   31CC: Added small, default mod for Titanium edition that makes windows emissive in third Clan Wolf campaign mission.
*   GBL: Fixed Combat Simulator (I think)
*   Mercs: infrared mode

v0.105
*   MekNet: Protocol 5 is now deployed. Should be a lot more lag tolerant. Uses rollback logic.
*   MekNet: Mission host selects will be transmitted to all players who don't have the map from the host's selected game/edition/map combination.
*   MekEngine: Mode 2 material support (wire frame like the shield in the Wolf mission SABL)
*   MekEngine: Fixed possibility of mech sinking into ground if on a mesh that goes below the ground.
*   MekEngine: Fixed missing shadows and light on ground for 8bit editions
*   MekEngine: Fixed cockpit controls screen for non-31CC games

v0.105e
*   MekNet: regenerate/respawn should now work for everyone
*   MekNet: made more factions available
*   MekNet: Map Packs should now transmit through moonbunny.foo rather than over P2P
*   MekEngine: Fixed missing shadows on light and ground for 8bit editions, again.

v0.106
*   Patchnotes stolen by the Capellans again

v0.107
*   MekNet: attempted to make death more sticky to prevent zombie mech state
*   MekNet: Added Mech Soccer. To play it, host must have DOS version of GBL installed.
*   MekNet: Added toggles to limit to IS mechs and IS tech. Caution, there are no IS mechs or tech in 31CC, so all players, including host, must have GBL and/or Mercs installed to use IS mechs and tech
*   MekNet: reworked voice chat
*   MekNet: more 'mersive voice chat (toggleable, receiver's end only so people who want it can still have it)
*   MekNet: Added mech variant view to see what you're selecting. Actual mech lab will come later. For now, pre-configure any mechs you want as variants outside of MekNet.
*   MekEngine: Added dev console. Press ` to pull it up. The command 'help' will list valid commands.
*   MekEngine: Dev console can be used to correct the lighting with the settod and savetos commands. Please share any corrected TOD with MoonBnuuy on discord for inclusion in future releases. You'll find the saved settings in the MissionLighting folder.
*   GBL: Mission 14 has special lighting to make it feel more underwater than any amount of heavy handed fog can accomplish.

v0.108
*   MekEngine: Added MoonBunny Edition gameplay toggle in the Gameplay dialog. Turns on the non-standard fixes and extras below.
*   MekNet: MoonBunny Edition is a room rule the host sets in the lobby.
*   MekEngine: Added SLDF Field Damper. A PPC hit jams the target's lock, and the AI honors it.
*   MekEngine: Field Damper can be removed in the mech bay equipment page for a 2 ton credit (MoonBunny Edition).
*   Mercs: Field Damper can be removed from the Mercs engine panel.
*   MekEngine: Tarantulas now have a free-spinning torso with no twist limit.
*   MekEngine: A destroyed sensor slot keeps the HUD arc glitching until you regenerate.
*   MekEngine: Mechs that shut down mid-jump no longer slide on jump jet speed forever through whatever they hit. Always on in MekNet, MoonBunny Edition otherwise.
*   MekNet: Regenerating clients wait for the host's power-up before booting.
*   MekEngine: Enhanced vision no longer shows sources hidden by the cockpit view.
*   MekEngine: Blended faces now take fog.
*   MekEngine: Added command line launch of the sim straight into a mission (userstar.bwd override, quits on mission end).
*   MekEngine: Now ships an embedded HDRP fork for the fog changes.
*   MekEngine: Added fog on ray-traced reflections.
*   GBL: Mission 14 pit area cut out of the underlay and fog-free.
*   MekNet: Mech Soccer updates.
*   GBL: AZTE soccer field fixes.
