; MeshOverrides/<game>/<edition>.ini  (same game/edition folders as TextureOverrides)
; [WTBNAME] or wildcard [A9REFL*] (* any run, ? one char), matched against POLY/<name>.WTB; last match wins.
; Drop=true  -> the shape's renderer is disabled at level load (GameObject and collider stay).
;
; [EXAMPLE*]
; Drop=true
